Nice Snake-Clone! Our German-language review can be found at 03:25:45. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
Hello, in one of my last issues of Retro News Flash, I covered the game Munchy Worm and ran a short report on it. It´s a really great game, I really liked it. All the best from Magisthan´s Spielekiste. 🙂
Thank you for using my music. It is a nice update, I am happy that my music worked out for you. Somehow the in game sound effects to appear to be more silent compared to how they were previously - unless that was intended?. Maybe after disabling the music, you should completely initialise the SID/ADSR and then set to full volume afterwards.
Great update. Superb animations and I am very happy to see a hi score table has been added to this game. What I'd love to see included in a future update of this game is some fun title music and maybe a game over jingle and hi score tune. Of course that will be entirely up to you. ;)
Thanks! Music is a great idea but I don't know anything about SID music and/or the tools that are required. You on the other hand appear to be an expert. Is this something you could help me with?
Of course. A lot of SID tunes tend to have their own based music players where music can be initialised at an address before an IRQ plays and then inside the main IRQ raster interrupt. Music can play. Assuming you are using CBMPRGStudio's default assembly language:
Where your variables are, add the following:
musicinit = $1000 musicplay = $1003
Where adding the binary to your project add (for example) *=$1000 incbin "music.prg",2 ;(Or if .dat, use that extension)
Before your IRQ raster interrupt add the following code:
Is there any chance of an option to redefine keys if stick and arrows arent allowed? WASD is not the best combination for this type of game IMO. Something like AZ<> feels a little more intuitive. Personal preference :)
After some days, I still play it regularly. It is very addictive. For me it's the best Snake alternative so far and it works on a more than 40 years old computer. Awesome stuff Antibody.
I checked this game out last night. It was fun to play, and quite addictive. The only things I would suggest would be include a hi score table, and also allow player control using Joystick in Port 2. Still, I enjoyed this game. Well done.
Nice Worms/Snake clone with good and precise control for the player-sprite (which is important in that kind of games).Good job!Do you have any plans, to expand the game further, perhaps by adding a simultaneous two-player mode, or something similar? Regards.
Thanks! If it's popular enough I'll consider expanding it further. Not sure how a 2 player simultaneous version would work but it's an interesting idea. A combo of snake and TRON light cycles...?
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Nice Snake-Clone! Our German-language review can be found at 03:25:45. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
Neat!
Hello, in one of my last issues of Retro News Flash, I covered the game Munchy Worm and ran a short report on it. It´s a really great game, I really liked it. All the best from Magisthan´s Spielekiste. 🙂
Music for Munchy Worm's title screen is now done. Please copy and paste the link to your browser to grab the files:
https://tnd64.dreamhosters.com/tempfiles/MunchyWormMusic.zip
There's a documentation to help you get started. I hope you like my tune :)
Sounds great - thanks! I'll look into merging it into the game as soon as I can.
There is no rush. Take your time. :)
It's done (version 1.04)! My wife says she loves the music and it's a work of art. :) It's perfect for the game. Thanks again!
Thank you for using my music. It is a nice update, I am happy that my music worked out for you. Somehow the in game sound effects to appear to be more silent compared to how they were previously - unless that was intended?. Maybe after disabling the music, you should completely initialise the SID/ADSR and then set to full volume afterwards.
I've tweaked the sound effects to make them louder in 1.05
Great update. Superb animations and I am very happy to see a hi score table has been added to this game. What I'd love to see included in a future update of this game is some fun title music and maybe a game over jingle and hi score tune. Of course that will be entirely up to you. ;)
Thanks! Music is a great idea but I don't know anything about SID music and/or the tools that are required. You on the other hand appear to be an expert. Is this something you could help me with?
Of course. A lot of SID tunes tend to have their own based music players where music can be initialised at an address before an IRQ plays and then inside the main IRQ raster interrupt. Music can play. Assuming you are using CBMPRGStudio's default assembly language:
Where your variables are, add the following:
musicinit = $1000
musicplay = $1003
Where adding the binary to your project add (for example)
*=$1000
incbin "music.prg",2 ;(Or if .dat, use that extension)
Before your IRQ raster interrupt add the following code:
;Initialise music
lda #0
jsr musicinit
Inside your IRQ raster interrupt add:
;Play music
jsr musicplay
That's how it is done :)
So I can use SID tunes I find online or make my own? I found this huge collection online (https://www.cosmos-c64.com/The-Epic-Commodore-C64-SID-Collection.html) but I'm not sure if it's legal for me to use any of these in the game.
I started making a tune for your game yesterday. :)
Wow that's very kind of you. Thanks mate! I look forward to hearing it.
clever animation effect!!
I really enjoyed the game! The gameplay is a lot of fun, and it's clear that a lot of work went into its development.
I'm curious about the tools you used to create it. Was it developed in Assembly (ASM), C, or a combination of both?
Congratulations on the excellent work!
Thanks I'm glad you like it! I used CBM prg Studio and it's 100% assembly code.
Great game, thanks.
Thanks for the video!
A good worm game with a new idea. I added it to my video along with other games released in May.
Thanks for that!
Great video - I'm glad you liked it!
This is brilliant!
Is there any chance of an option to redefine keys if stick and arrows arent allowed? WASD is not the best combination for this type of game IMO. Something like AZ<> feels a little more intuitive. Personal preference :)
Fun littl' game! Thanks for sharing :-)
Thanks for that!
very good
This is not a nice game! It is a very nice game with some new ideas. Fun to play. Congrats
After some days, I still play it regularly. It is very addictive. For me it's the best Snake alternative so far and it works on a more than 40 years old computer. Awesome stuff Antibody.
There is even a browser and windows version available folks!
I checked this game out last night. It was fun to play, and quite addictive. The only things I would suggest would be include a hi score table, and also allow player control using Joystick in Port 2. Still, I enjoyed this game. Well done.
Nice game!
Thanks for the video - can I use this for the main game video link?
Yes, of course :)
Thanks but I've already gone ahead and uploaded my own video.
Nice Worms/Snake clone with good and precise control for the player-sprite (which is important in that kind of games). Good job! Do you have any plans, to expand the game further, perhaps by adding a simultaneous two-player mode, or something similar? Regards.
Thanks! If it's popular enough I'll consider expanding it further. Not sure how a 2 player simultaneous version would work but it's an interesting idea. A combo of snake and TRON light cycles...?
Indeed, that's exactly what I had in mind, when making this suggestion, a mix of Snake/Worm and Tron elements.